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Old Dec 04, 2005, 04:22 PM // 16:22   #1
Rawr.
 
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Default Ranger Build Directory Submissions

Please post here with your Ranger build and a link to its thread if you would like it to be considered for the Build Directory.
For rules, see the Build Directory Submissions Rules.

This sticky shall remain free of discussion. All discussions of the builds posted here should be done in their respective threads.

Build Template
Profession: [primary/secondary]
Name: [name of the build]
Type: [PvE/CompetitivePvP/GeneralPvP/8v8/Gvg?]
Category: [Spiker/Nuker/Tank/Damage/Support/Interrupt/etc]
Attributes" [These should be done in a "base + runes + hat" format.]
Skills Set [Place them in any order you like. Place {Elite} next to the Elite Skill and the linked attribute in (parentheses). If you want, you can provide two skill sets, one for PvP and one for PvE.]
Summary: Explain the purpose and goal of the build, along with a thorough guide to how this build can be run effectively. This must be done with good grammar and spelling, although I will edit the stuff you miss.]
Notes & Concerns: [Explain any notes or concerns you have with the build, whether it be weaknesses, timing issues, or warnings.]
Credit:* [Who would you like credited? Yourself? Your guild? Both?]
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Old Dec 04, 2005, 09:58 PM // 21:58   #2
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edit: please start a thread discussing this build, and link it to this post. This goes for any future submissions as well, -Red Locust

expertise king

PvP

R/mo

Attributes: 12(+4) expertise, 1(+2) WS 11(+1) mark 4 healing

rest go wherever yu want :]

armor: Druids, druids, druids. all druids set for the nrg. expertise mask

Runes: sup expertise, minor mark, major WS, sup vigor

Skills: hunters shot, vigirous spirit, distracting shot, oath shot, whirling defence, throw dirt, troll ungent, and rez siggie

How it works: this is great for warrior annoyance. when ur about to fight, vigirous spirit yourself for the heal. if a warrior is charging at you or an ally of yours, shoot hunters shot at him/her to make them bleed. if the enemy has a warrior or 2, go up and throw some dirt on em. the back up and find a non-moving target, usually a caster and shoot oath shot at it to recharge throw dirt. if u ever miss a warrior and dont blind it and it goes for u, use whirling defence and then cast troll ungent. when one of your opponents dies, look for the enemy's allies casting rez siggie, if u can shoot distracting shot at em to mess em up.

Rating of difficulty, i think this is about a 4 maybe because it requires a lot of timing. but otherwise its fun, light on nrg if u have full druids set, and it's funny to see the warriors swear like a drunk sailor ;D

Last edited by evox the evil; Dec 04, 2005 at 10:01 PM // 22:01..
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Old Dec 05, 2005, 03:58 AM // 03:58   #3
Krytan Explorer
 
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http://www.guildwarsguru.com/forum/s...d.php?p=746049
The ranger/necro build that uses expertise to reduce touch costs, which I have modified to a sustainable version. Recently, it was made more powerful by the reduction in the recharge time of Vampiric Touch.
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Old Dec 06, 2005, 01:50 AM // 01:50   #4
Krytan Explorer
 
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Default Melandru's Favored Archer

http://www.guildwarsguru.com/forum/s...468#post749468

Profession: R/*

Name: Melandru's Favored Archer

Type: Consistent Damage over Time, intended for PvP

Attributes:
14 Expertise (10+3+1)
12 Marksmanship (11+1)
11 Wilderness Survival (10+1)

Skills:
1. Melandru's Arrows {Elite} (Wilderness Survival)
2. Lightning Reflexes
3. Dual Shot
4. Distracting Shot
5. Penetrating Attack
6. Pin Down
7. Throw Dirt
8. Resurrection Signet

Recommended gear:
Druid's armor set
Zealous Shortbow of [whatever you like]

Summary:
This build excels at dealing damage to enchanted targets, as many targets in PvP tend to be. Every caster-type class has enchantments that players love to use and take advantage of, and the Melandru's Favored Archer is adept at using their enchanted nature to his or her advantage. Melandru's Arrows combines the damage-adding power of a preparation like Kindle Arrows (from the +damage vs enchanted foes) with the damage over time power of a preparation like Apply Poison (from the -3 health degeneration from the bleeding inflicted) to afford a ranger with an all-in-one preparation, justifying its elite status. The Melandru's Favored Archer picks a target at the beginning of a PvP match that is enchanted, prepares his arrows, and then starts to alternate Dual Shot and Penetrating Attack, dealing a large amount of damage. If the archer is using a Zealous Shortbow and the recommended 14 Expertise, as long as his arrows hit their mark he will almost never run out of energy, allowing his assault to continue uninterrupted.
If the Melandru's Favored Archer comes under attack from a warrior, he should Throw Dirt at the warrior, use Pin Down, and distance himself from the warrior. Pin Down can also be used offensively, keeping enchanted targets from running away. If coming under heavy fire from rangers, or the archer needs to increase his damage output for a short time, activating Lightning Reflexes will do the trick. Distracting Shot is also a tool of the archer - it should be used at opportune times to either turn the tide of battle or lock in a victory. Prime targets for a Distracting Shot are any sort of resurrection attempt or any spell that takes longer than 1 second to cast.

Notes and Concerns:
The Melandru's Favored Archer, much like most any ranger or warrior that relies on his or her weapon to deal damage, is very vulnerable to the blind condition, as being blind prevents the archer's arrows from connecting with their target. Block/evasion stance users are also poor targets for this ranger build to attack, but substituting Called Shot for Penetrating Attack would mitigate that problem, albeit decreasing the damage output. Mesmers and necromancers can spoil a ranger's day with hexes like Empathy, Spirit Shackles, Faintheartedness, and Shadow of Fear, so be wary of them.
Elementalists tend to make the juiciest targets for this build, as most any elementalist you could encounter will be running at least one enchantment (an attunement or Aura of Restoration, at least).

Credits:
Chris_nin00 deserves note for starting conversation about a similar build (http://www.guildwarsguru.com/forum/s...d.php?t=81124). I formed a version of this build after reading a thread about favorite ranger elites on the GWOnline forums. Many thanks to the teammates who accompanied me in testing this build. To all those teammates (and enemies) who scoffed when they saw me prep Melandru's Arrows:

Last edited by Shwitz; Dec 06, 2005 at 07:25 AM // 07:25.. Reason: Added additional formatting
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Old Dec 06, 2005, 05:11 AM // 05:11   #5
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http://www.guildwarsguru.com/forum/s...ad.php?t=79118
Chris_nin00's PvP Quickshot build

Yo' Job(Profession):
Ranger Anything! Now that's pimp.

Duds(Armor):
Full Druid Armor Set

Strapins' (Equipment):
Zealous Flatbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health

Zealous Longbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health

Zealous Shortbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health

Stylin' (Attributes):
Beast Mastery- 9 = 8+1(Minor Rune of Beast Mastery)
Expertise- 11 = 8+3(Superior Rune of Expertise)
Wilderness Survival- 8=7+1(Minor Rune of Wilderness Survival)
Marksmanship- 16 = 12+1(Archer's Mask)+3(Superior Rune of Marksmanship)

Unda da belt(Skills):
Quickshot (Arrow moves twice as fast. Recharge 1 sec.)
Read the Wind (+10 damage, arrows move twice as fast. Lasts for 24 secs)There might be a bug with this.
Tigers fury(Non attack skills recharge for 5 secs, attack speed increases 33% lasts 9 secs)
Favorable winds(Nature spirit, arrows move twice as fast and do +6 damage lasts for 158 seconds) There might be a bug with this.
Lightning Reflexes(attack 33% faster, chance to evade attacks 75% Lasts 9 secs) Recommended to switch out with any skill of choice. Meshes with team.
Whirling defence(Block attack for 17 seconds.)
Troll unguent(self healing +7 health regeneration)
Res sig or skill of choice Please bring res sig for Competition Arenas. It is essential to winning.

Bling Bling at the Crib(Other Preferable Skills):
Winnowing(+4 physical damage) I'd switch this with lightning reflexes.
Kindle arrows(makes attacks fire, +13-20) Can be switched out with read the wind... I feel that this is based on preference. Whatever you feel like dawg.
Rend Enchantments(takes away enchants while you take damage) fo' specialized pvp only, Necromancer skill, Switch out wit' Lightning Reflexes
Conjure Flame(+1-10 fire damage) Ummm... Some people like this some people don't. I don't. Switch out with lighting reflexes.
Throw dirt(blinds opponent and their foes adjacent to them) Switch with Lightning reflexes.
Predatory season(+5 damage whenever you attack, healing is down 20%) I like this skill. Can be used with a ranger spiking group. Switch with lightning reflexes.
Dual Shot(Fires 2 arrows, 25% less damage) Can be used for spiking with this build. Not recommended BY ME due to energy management problems.
Distracting Shot(Interrupts current action of the foe) Very useful skill.
Savage shot(Interrupts current action of the foe). Very useful skill. Can be used in conjunction with dual shot to create a spiking build.
Quickening Zheypher(Skills require 33% more energy, skill recharge is reduced by 33% Please correct me if wrong, thanks) I don't like this skill very much. 25 energy is too much for me and it only lasts for 30 seconds. Use only if the team needs it.
That's all the preferable skills this homeboy can think of...

Be Street Smart (Tips):
Remember to
-Put up favorable winds
-Relight read the wind every 24 secs, when tigers fury is NOT in action.
-Use lightning reflexes when a warrior is on you. You evade while doing more damage. YEAH YEAH!
-Whirling defense is purely for defense. Use it wisely.
-Alternate between Lightning reflexes and Whirling defense. You are open for 15 secs if both are recharging.
-Heal when necessary. That goes for all the dam builds.
-Brush your teeth
-Two hours a day on the computer. Any longer will make you like a gangsta fo' weed.
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Old Dec 06, 2005, 07:07 PM // 19:07   #6
Pre-Searing Cadet
 
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Guild: The Guardians Of Tar Valon
Profession: R/E
Default Shock Shooter

http://www.guildwarsguru.com/forum/s...044#post756044


Profession: R/E
Armr: Druids
Skills: Air Magic 9
Expetrise: 10
Wilderness: 8 +3
Marks: 9 +3 +1
Equipment: -Shocking Composite Bow of Fort.
15-28 dmg.(req 9 marks)
Dmg +15% while enchanted (this is a must have)
Health +30
Dmg +20% (custamized)
-Shocking Flatbow Of Fort
Dmg. 15-28
Dmg. +15% While enchanted (must have)
Hlth. +30
Dmg. +20% custamized
-Drago's Vamp flat bow
Skills: Enervating Charge
Savage Shot
Power Shot
Conjure Lighting
Barrage
Favorable Winds
Troll
Res sig

This is the pvp-damage version of the shock shooter build I have created. It is designed around shocking bows with enchantment bonuses and conjure lighting. This partuicular build is intended to be the better half of a air spike ranger duo (mix and match rangers and spikers as you see fit). The idea is for the spikers to equip thunderclap which will floor all foes near the target when target is struck with light. dmg. The air spiker endures the -9 E penalty while you do the damage flooring (and interupting) the enemy. Max dmg bows, +15% dmg bonus while enchanted, +10 dmg (conjure lighting), plus FW dmg bonus, + barrage and power shot dmg bonuses = lots of fun. The spiker must call out the Thunderclap target for this build to be effective. I als have 2 varients on this build, one where thunderclap is sub'd for barrage and antother with incendiary arrow is in the elite skll spot and interupt skills are equipped in place of the dmg skills. This however is the most effective because you do not carry the energy burdon thunderclap produces and you dont need to consentrate on interupting,... you can "run and gun".
Thank you to my guild The Guardians of Tar Valon

Last edited by nature wildbush; Dec 07, 2005 at 04:46 PM // 16:46..
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Old Dec 06, 2005, 08:02 PM // 20:02   #7
Dun dun dun
 
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http://www.guildwarsguru.com/forum/s...ad.php?t=89427

Hello Ranger Goers...
May I present, The RANGER BARRAGE BUILD!

Profession: Ranger/Anything

Name: chris_nin00's Ranger Barrage Build

Type: PvP: Competition Arena and/or Team Arena

Category: Damage Dealer

Attributes:
Beast Mastery: 6+1
Expertise: 11+3
Marksmanship: 12+1+3

Skills Set:
Barrage *Elite*
Tiger's Fury
Favorable winds
Predatory Season/Winnowing
Lightning Reflexes
Whirling Defense
Throw Dirt
Res Sig

Summary: The title of this build explains all. The 'ranger barrage' is a build that uses Barrage to deal massive damage to a clumped up group. Barrage build is best utilized in team arenas with a snarer and the rest are 'Barragers'; though it works fine in Competition arenas. The snarer's job is to slow the opposing team down, while the barragers spam Barrage.
To start, first put up Favorable winds, then predatory season. Next choose a target; I suggest a softie, i.e. monk, mesmer, ele. Then start attacking the target. Use tiger's fury, then spam barrage after every other shot. If a warrior is in your face or a teamates, use Throw Dirt/Whirling defense. Lightning Reflexes is used to keep on the offense while protecting yourself.
Otherwise, this build is quite easy to learn.

Notes & Concerns: This is one of my favorite builds of all time! It deals damage to multiple targets and can protect itself and others. The only thing that is lacking is healing. To counter that I put up predatory season; +5 damage everytime your attack hits a target. In a clumped group of three you get +15 health everytime you use barrage. Not that shabby. If one wants to be more on the offensive with no healing on your part, switch Predatory Season with Winnowing, +4 Damage ain't that bad. If you really want to be bad, use a +5/-1 Vampiric Bowstring. This build is easy to use and get into. Have fun Ranger Comrades!

Credits:
GwG Ranger SubForum and it's posters
Guild Wars
The High Lords
And
ME! Chris_nin00
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Old Dec 06, 2005, 09:27 PM // 21:27   #8
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http://www.guildwarsguru.com/forum/s...ad.php?t=89472

Hello fellow Ranger-goers!
I now present The Fireslinger!

Profession: Ranger/Elementalist

Name: The Fireslinger

Type: General PvP/PvE

Category: Damage Dealer

Attributes:
Fire Magic: 8
Expertise: 10+3+1
Wilderness Survival: 10+3
Marksmanship: 8+1

Skills Set:
Dual Shot
Quickshot *Elite*/ Greater Conflagration *Elite*
Kindle Arrows
Conjure Flame
Favorable Winds
Whirling Defense/Hunter's Shot
Troll Unguent
Res Sig

Summary: This build is used to deal a massive amount of fire damage in just a few shots. It uses stacking damage, which includes kindle arrows, conjure flame(needs a fire weapon to work, i.e. fire bowstring), and favorable winds. Easy to set up and start.
First off if you are using Greater Conflagration instead of quickshot, rev it up along with Favorable winds. Then use Conjure flame/Kindle arrows; doesn't matter which goes first. Choose a target and start shooting. Here is the pattern of shots you should use--
Dualshot-->Quickshot(If you have it, otherwise just a normal shot"-->Normal shot(or Hunter's shot)-->Quickshot-->Dualshot and so on.
Hunter's shot can be used to substitute a normal shot. And it can bleed.
Use Whirling Defense if anyone is on you. Troll unguent when you need healing; very helpful. Keep shooting.

Notes & Concerns: I use this build a lot in the Arena and in the Evironment. It can be used anywhere and still be effective. Combining this build with Greater Conflagration is great. Since Physical Damage becomes Fire, Rangers have more defense. One weakness is the enchantment, conjure flame. Be sure not to use it when enchantments are on you or it will cancel them out. You will also get extra damage from those enchantments renderers.
One can suggest using tigers fury. I feel that it takes up to many attribute points in itself. I suggest altering the build to your playing style.
Simple and Straight forward. Have fun with this build.

Credit:
GwG Ranger Subforum Posters
Guild Wars
The people I have beaten with this build
AND
ME! Chris_nin00
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Old Dec 08, 2005, 04:33 AM // 04:33   #9
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Location: Australia
Guild: AvA
Profession: W/R
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http://www.guildwarsguru.com/forum/s...859#post758859

Build Template

Profession: [Ranger/Mesmer]

Name: [Ranger Exx]

Type: [All the following - PvE/CompetitivePvP/GeneralPvP/8v8/Gvg?]

Category: [Damage/Support]

Attributes:

Beast mastery 4 + 1
Expertice 11 +1 +1
Wilderness 10 +2
Marksmanship 10 +2

(ie 1 x expertice mask, 1x major Wild, 1x major marksmanship)

Skills Set

Poison Arrow [Elite]
Penetrating Attack
Dual Shot
Tigers Furry
Kindle arrows
Whirling Defence
Troll Unguent
Rez Sid


Summary:

This is a dmg support Build, you start of by spreading poison arrow on every one this either will distract the monks or if they ignore it the poison will last some time with poison bow string. Once you do this focus in with the rest of your team on the target, at this point you switch bows to a vamp +5 bow use kindle arrows then tigers furry and dual shot, spam dual as much as possible and hit the target with penetrating attack when possible. What this does is hit the target with 2 x kindle arrows dmg and 2 x vamp dmg (giving u 10 health per hit) + u have the poison runing on top of this. Dont use the vamp bow all the time switch when ur being focused on and when you think the battle is slowing down or taking time spread poison again but dont do this all the time.

You should see a row of dmg points on screen with each shot of dual. your expertice is up so your energy worries are managable and not that great.

Concerns: Do not spam poison arrow there is no point to this once every 20 sec is enough but if u do use the skill you will hit for more dmg with it even though it isnt a dmg skil, smthing about using skills pumps out more dmg even though the skill is not a dmg skill.

Tigers furry will drain you, you could use frenzy or other warior speed boost if you go warior secondary but i dont like the weaknesses each has.

Armor: Druids armor

Weapons: 2 x Short Bows 1 with poisoners bow string other with +5 vamp string, both with +30 health grip.

Credits: Saladin

Last edited by Saladin; Dec 08, 2005 at 04:35 AM // 04:35..
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Old Dec 09, 2005, 02:41 AM // 02:41   #10
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Join Date: Jun 2005
Talking PvP (CA/TA) Basic Smiting Beastmaster

http://www.guildwarsguru.com/forum/s...321#post762321

Profession: Ranger/Monk
Name: Smiting Beastmaster
Type: General PvP
Category: Damage/Smite/Interrupt
Attributes:
Smite: 10
Beast Mastery: 11 + 3 + 1
Expertise: 6 + 3
Wilderness Survival: 9

Skills Set:



1.) Ferocious Strike {Elite} (Beast)
2.) Disrupting Lunge (Beast)
3.) Call of Haste (Beast)
4.) Balthazar's Aura (Smite)
5.) Comfort Animal (Beast)
6.) Resurrection Signet
7.) Troll Unguent (Wilderness)
8.) Charm Animal (Beast)

Summary:
Simple concept. Use pet to attack enemy. Use Call of Haste to increase movement and attack speed while spamming Ferocious Strike and Disrupting Lunge. Once pet is within melee range of target, cast Balthazar's Aura. Keep your pet and yourself healed through Comfort Animal and Troll Unguent. Rinse and repeat as needed.

Ferocious and Aura are the key components to this build. Ferocious deals a lot of damage (+ gains energy) while Aura applies constant damage. Haste keeps your pet aggressive and random Lunges disrupt lock your opponent. You'll won't be able to manually disrupt your opponent (especially fast skills) since lunge tends to be a little slow so don't worry about reserving it-just spam it like Ferocious. You'll get lucky and score some disrupts. The recharge rate is fairly fast so you can apply a lot pressure.

I normally use a smiting staff with a +20% enchantment duration upgrade.

Notes & Concerns:
The pet AI is terrible (or the pathing system). More often then not your pet will get stuck behind you when you tell it to attack. Most of the time you'll need to move out of the way. Heck, sometimes your pet doesn't even attack at all until after a few seconds. =[ You'll also need to get within range to make your pet attack.

With no room for defense skills (aside from Troll Unguent), the ranger is pretty much defenseless when attacked. I've tried a few defensive stances here and there but felt it made the build less aggressive. Either way, it's your choice. I opted for the pure pressure build.

Credit:
Nexx. It's a basic build. Some variations here and there. Credit doesn't belong to anybody really.
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Old Dec 14, 2005, 03:05 AM // 03:05   #11
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Guild: Iim always in a new one so i just wont say
Profession: W/
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Build title: the interrupter ^_^(everyones favorite build to hate)

Attributes:marksmanship 12+3+1
Domination:12
rest on expertise
Armor: druids (notice a pattern in my build's armor?)

wep: 10/10 sundering flatbow of something( mostly perfect fortitude)

Skill Set:
1.Punishing shot or incinerary arrows* both are elites*
2.savage shot
3.distracting shot
4.Pred season
5.Dual shot(for incinerary) OR troll ( for punishing)
6.Read the wind
7.diversion
8.ressurection signet

How it works:set up pred and read the wind pick an ele, mesmer, necro, or monk. watch their skill set. once you see then casting a skill that will be potentially dangerous for your teams health or benefiting your enemy, cast diversion and then shoot distracting shot. that will majorly screw up their build if its a skill like maelstrom, heal party, meteor storm, of OotV if ur playing against igay lol. then cast read the wind if it faded and just shoot punishing,if u brought it, and savage at them. if you brought incinerary arrows cast that and use dual shot for twice the pwnage. and of course, if you brought punishing shot, use troll if in dire need of health.

Notes and Concerns: this build is mostly for PvP. it doesn't really have a self heal if you bring incinerary arrows except for pred season. bring that always!!!

My thoughts: this is a fun build to play if you time everything just right. plus ,like most of my builds, youll have the people on your opponent's team swearing like a single, seasick, sailor ^_^

Credit: me and all the brave men and women who put our necks( and our chance of getting a group anywhere) on the line to become rangers, the best class ever imho
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Old Dec 15, 2005, 04:15 AM // 04:15   #12
Dun dun dun
 
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Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
Exclamation Choking Gas Shutdown Build

http://www.guildwarsguru.com/forum/s...002#post786002

Hello Ranger Goers!
Without further ado, I present The Choking Gas Shutdown Build

Profession: Ranger/Anything

Name: Chris_nin00's Choking Gas Shutdown Build

Type: General PvP

Category: Shutdown/Interrupt

Attributes:
Beast Mastery: 8 + 1
Expertise: 10 + 3 + 1
Wilderness Survival: 10 + 3
Marksmanship: 8 + 1

Skills Set:
Called Shot
Tiger's Fury
Choking Gas
Practiced Stance {Elite}
Nature's Renewal/Enchantment Removal Skill
Favorable Winds
Troll Unguent
Ressurection Signet

Summary: Choking Gas, chokes people. Darth Vader chokes people. You can be Darth Vader instantly with this build . No, no, no, you've got it all wrong! Choking Gas is a preperation that interrupts spells the foe is still casting on each hit with your arrows. It's basicly interuption without interrupting skills/shots i.e distracting shot, savage shot. Choking gas when combined with some sort of attack increase will theoretically, shut down the opponent from spells. Splendid, yes, but as good as it sounds, it has a catch. Yes you saw it coming. The recharge time is 24 seconds and choking gas only lasts 11 seconds on this build. "Boo! This build stinks!" Fret not, my fellow ranger goers, for I have a solution to this problem. Practiced stance. It's a stance that lets preperations last longer and the recharge times are reduced. And with that we have another stance to attack faster; Tiger's Fury. I know what you are saying again. "Hey bub! That's two stances! What are you smoking?" Hold your horses Johnny. Let me do a thorough step by step guide on how to run this build first before I explain.
Battle preperations: In team arena, make sure that nature's renewal doesn't hurt any hex or enchantment users in your group. In Competition just let it rip.
In the Arena: Once in the Arena, pick a spot that you will be most likely at during that battle. I suggest high grounds. Then plop down your spirits, Favorable Winds, and Nature's Renewal if you have it. Here comes the micromanagement part. When the enemy comes near, use choking gas and practiced stance at the same time, click both choking gas and practiced stance. Choose a target, any spellcaster will do. When attack is called use tigers fury and watch the arrows fly. Use called shot when the opponent is using a block. Rends opponents using stances useless to your interruption. Read carefully; after the tigers fury, choking gas and practiced stance are all recharged repeat from the start. Don't relax with this build. Constant Diligence! Remember to heal when needed. Troll Unguent is king. Res when someone is dead.

Notes & Concerns: This is one of the most complicated and intricate build I have ever known. This is where you should use the gaming reflexes you were born with. Getting a steady stream of interruption requires constant diligence.
Warnings
- Careful timing is required.
- Not a damage dealer, refer to my other builds for that.
Remember this build is a basis! Use the build and build upon it. Fix it to apply your playstyle. Do what suits you best. Good luck This build requires it.

Credit:
Guild Wars Guru Ranger Goers! Re-PrE-SeNt!
Guild Wars and A-net
People who read and comment on my builds
People who have been screwed up in the testing of this build
Monks for test subjects
ME!
Chris_nin00
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Old Dec 15, 2005, 11:45 AM // 11:45   #13
Lion's Arch Merchant
 
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Location: Enschede
Guild: W.o.F.
Profession: N/Me
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These are my Melandru's arrows builds

Build 1:
Beastmastery:7+1
Expertise:10+1
Wilderness:9+3+1
Markmansh:10+1

(also rune of sup vigor)

Bow: Short bow (15% dmg while in a stance) vamperic, fortitude
Bow: Long bow (15% dmg while hp is above) Ebon, fortitude

Skills:

1 - Melandru's arrows
2 - Dual Shot
3 - Point Black Shot
4 - Tiger's Fury
5 - Lightning Reflexes
6 - Whirling Defense
7 - Troll unguent
8 - Rez signet

Build 2:
Beast Mastery: 9+3
Expertise: 10+1
Wilderness: 8+1+3
Markmanship: 9+1

(also rune of sup vigor)

Bow: Short bow (15% dmg while in a stance) vamperic, fortitude
Bow: (This is my rpg bow) Ebon Shadow Bow of Fortitude (req 8), 15% dmg while in a stance.

Skills:
1 - Melandru's Arrows
2 - Charm Animal
3 - Comfort Animal
4 - Call of Haste
5 - Tiger's Fury
6 - Whirling Defense
7 - Troll Unguent
8 - Rez Signet

Now you can just like me ( if you want that )
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Old Dec 17, 2005, 09:39 PM // 21:39   #14
Dun dun dun
 
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Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
Default Vicious Monk Butt Biter Beast Build!

http://www.guildwarsguru.com/forum/s...ad.php?t=95406

Hello Ranger Goers!
I now present the Vicious Monk Butt Biter Beast Build!

Profession: Ranger / Anything

Name: Chris_nin00's Vicious Monk Butt Biter Beast Build

Type: General PvP

Category: Damage / Echantment Monk Butt Biter

Attributes:
Beast Mastery - 10 + 3
Expertise - 10 + 3 + 1
Wilderness Survival - 7 + 1
Marksmanship - 9 + 1

Skills Set:
Melandru's Assault
Ferocious Strike {Elite}
Disrupting Lunge / Maiming Strike
Call of Haste
Comfort Animal
Charm Animal
Troll Unguent / Anything else if you have a healer
Ressurection Signet

Summary: Have you ever wanted to have a pet? A vicious pet? One that you can command to bite a monks butt? Well now you can, with the Vicious Monk Butt Biter Beast Build! What's it for? Basicly its for anyone that wants to give enchantment users what they deserve; a bite in the butt. My warthog, Pikachu, likes to bite monk butts the most. It still does a good amount of damage to anybody, including none echantment users.
Battle Preperations: Name your pet using the /namepet command (Optional). Team arena: Have a healer in your team? Throw out Troll Unguent and Wilderness Survival All together. Put the remaining attribute points in Beast Mastery and/or Marksmanship. Once you're done, get in that arena.
Battle! Run out into the battlefield. Make sure your pet is with you. Choose a target, preferably a monk. Use Call of Haste when ready to attack. When the standoff is over and the battle ensues, use Melandru's Assault, Ferocious Strike, and Disrupting Lunge. Be careful not to hit them all at the same time. Judge when to hit the skill when they attack. Comfort Animal when it needs to be healed. Troll Unguent when you need to be healed. Res Sig when someone is dead.

Notes & Concerns: Ah, the joy of having a pet to call your own feels phenomenal. This build is one of favorite builds next to the Fireslinger. It's easy to run. Some pros and cons will let you decide if this build is right for you.

Pros:
- You have a pet!
- Easy to run
- Deals a good amount of damage to monks
- Can chase runners and take them down. Maybe
- Ranger and pet are usually the last targets
- Good energy management
- Damage Melandru's makes spreads to adjacent foes. The special effects are nice too.
Cons
- Bad Hog! Bad A.I.! Really BIG Con. The reason why people don't do beast mastery in the first place.
- Disrupting Lunge doesn't hit at the right time
- Timing the skills out so that you don't waste a pet attack.

This build is fun. Good luck.

Credit:
Guild Wars Guru Ranger Goers
Guild Wars / Arena Net
PvE Beast Masters
Warthog Lovers
Final Fantasy X
Star Was Episode 4
ME!
Chris_nin00
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Old Dec 19, 2005, 08:14 AM // 08:14   #15
Krytan Explorer
 
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Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
Default

Berserk Fury
Ranger / Warrior
For General Use
Generally a Damage Dealer

Attributes
Axe Mastery: 12
Beast Mastery: 3+1
Expertise: 9+1+1(hat)
Wilderness Survival: 9+1

Skills
Apply Poison
Cleave {Elite}
Cyclone Axe
Swift Chop
Tiger's Fury
Lightning Reflexes
Dryder's Defense / Resurrection Signet
Troll Unguent

Equipment
Axe +15% damage <50%, anything really
Chakram of some sort I suppose
Druids armor for more mana

Summary
This build, as the name implies, is based on relentless attack. The expertise and tiger's fury allow for constant usage of attack skills, and cleave is used instead of eviscerate because of its lower adrenaline costs, which allow for a constant string of attack skills. Apply poison is present to add damage, and is also very useful with cyclone axe in PvE, and sometimes in PvP. Lightning reflexes is useful for evasion and allow you to cast troll unguent or apply poison with less fear of distracting shot, etc.
Ideally, you will enter the battle with apply poison in effect, and initiate tiger's fury, or lightning reflexes if you are taking a lot of heat, and basically wail on your target. For axe attacks, I usually just use cyclone axe and swift chop until cleave is available. You want to use cleave as much as possible. If that wasn’t obvious.

Concerns
Some concerns I have about this build are about its ability to take damage. It’s not exactly a warrior primary, so it cannot take a lot of heat if you happen to come under fire. You could help this by changing out dryder's defense for greater conflag and cleave for enetrating blow, and using drakescale armor and an ebon axe haft. This is purely theoretical though.

Credits
Credit goes to me I suppose, but I would like to thank rangers for being so tight, and someone for giving me the idea of making an R/W, because they are so cool. I would also like to thank my good friend Therion Gaeas for helping me name it.

Last edited by Kurow; Dec 19, 2005 at 08:23 AM // 08:23..
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Old Dec 24, 2005, 07:54 AM // 07:54   #16
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

The Heist's Anti-Caster build:

Squishy-Killer or Caster-Killer

R/whatever you want

Type:Can be used in PvE, PvP. PvP includes 4v4, GvG and 8v8, optimal in GvG and 8v8.

Skills
Punishing Shot [e]
Savage Shot
Hunter's Shot
Debilitating Shot
Read the Wind
Troll Unguent
Whirling Defense
Res Signet

Attributes
Marksmanship: 12+3
Expertise: 11+1+2
WS: 8+1

General Information and Tips:

Short bow is suggested, as the quicker firing rate may help with interrupts.

basically a general interrupt build. use Read the Wind to get your interrupts in as quickly as possible. use Debilitating shot whenever you can to lower your target's energy, but keep a watch on your own, since Punishing Shot, Debilitating Shot and Savage Shot all cost 4 energy. spamming these out as often as you can will leave you grasping for energy. a Zealous bowstring would be advisable...

Whirling Defense is to be used as soon as you come under concentrated attacks. back off and try to kite your targets around until they either lose intrest or target your teammate...or until you die. :P

Debilitating shot can be switched out with another skill, preferably another stance like Lightning Reflexes or Dodge.

Concerns:
Use Hunter's Shot as much as possible and other interrupts less; the pause after the shot leaves you quite vulnerable. for about 2 seconds you can't do JACK. not even move.

This build CAN NOT take concentrated fire. Troll Unguent is not enough to defend against any sort of attack, and therefore monk support is an absolute necessity. i'm working on keeping this build alive....but as of now i haven't found a good healing skill in the ranger primary or a good healing skill in any other possible secondary for that matter. any possible suggestions would be appreciated.

Credits
Credits go to....myself, i guess. i came up with this build after slogging through Grenth's Footprint and CA/TA/HoH/Guild Battles, finding out how fast i could interrupt, which skills were optimal for this kind of build.

and that's all.

http://www.guildwarsguru.com/forum/s...561#post815561

Last edited by heist23; Jun 01, 2006 at 05:17 AM // 05:17..
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Old Dec 24, 2005, 08:41 AM // 08:41   #17
Lion's Arch Merchant
 
Nirconus Otreum's Avatar
 
Join Date: Sep 2005
Guild: FDR
Default

http://www.guildwarsguru.com/forum/s...ad.php?t=98242

I’m not exactly sure how good this build is compared to everyone else’s… but if it needs some revision please feel free to give it. There isn’t much point to this build other than draining – it has absolutely no skills the do any damage. I think that might be a flaw. All right, there are two variations to this build, so I’ll post them both.

Ranger/Mesmer

Energy Drainer (very creative, I know)

V1: 4 v 4, 8 v8?

Interrupt/Minor Drain
Primary focus: Monks

Marksmanship: 8 (Minor Rune)
Inspiration magic: 15 (Major Rune)
Domination Magic: 10

1.Oath Shot
2.Mantra of Signets
3.Mantra of Inscriptions
4.Leech Signet
5.Power Leak
6.Shame
7.Ether Feast
8.Resurrection Signet

Okay, so the point is to drain as much energy as possible with the skills given, right? Here’s what I’ve put together. Use Power Leak to start off, then use Mantra of Signets. KEEP IN MIND THAT LEECH SIGNET ONLY DRAINS ENERGY IF THE OPPONENT IS CASTING A SPELL. Use Leech Signet, and Mantra of Signets allows you to use it right over again. Then use Oath Shot, and repeat the process. However, after the first Leech Signet, use Mantra of Inscriptions, and then use another Leech Signet. You won’t be able to cast it immediately after, but it will recharge a bit faster. In addition to all of the drain Energy, it also gives an interrupt for each Leech Signet casted. Shame works well on Monks, which is what this version is mainly used against. Of course, you know to use Ether Feast for healing purposes, and Resurrection Signet on dead allies.

V2: 4 v4, 8 v 8?

Major Drain
Primary Focus: Anything that moves and has energy

Marksmanship: 8
Inspiration Magic: 15
Domination Magic: 10

1.Oath Shot
2.Mantra of Signets
3.Mantra of Inscriptions
4.Signet of Weariness
5.Power Leak
6.Guilt
7.Ether Feast
8.Resurrection Signet

This build follows the steps of the first build… only slightly different. Use Power Leak, Mantra of Signets, Signet of Weariness, Signet of Weariness again, Oath Shot, Power Leak, Mantra of Inscriptions, Signet of Weariness, Mantra of Inscriptions, Signet of Weariness, repeat. This build, if done correctly, should be able to drain about 60-105 Energy (depends on if Power Leak drains them or not).

Keep in mind that these builds may not go as fast as assumed; Mantra of Signets has a 30 second recharge time. Feel free to give any constructive criticism, just make sure your post has meaning (AKA: just criticism). Thanks!

Credits: I guess that would be me… I came up with this in my spare time while I was bored. -_-

Yeah, that's it. Hope I did this right.

Last edited by Nirconus Otreum; Dec 24, 2005 at 08:45 AM // 08:45..
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Old Dec 24, 2005, 04:52 PM // 16:52   #18
Krytan Explorer
 
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Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
Default Double Debilitator

http://www.guildwarsguru.com/forum/s...ad.php?t=88798

Profession: R/Me

Name: Double Debilitator

Type: Energy Denial, General PvP

Attributes:
14 Expertise (10+3+1)
11 Marksmanship (10+1)
12 Wilderness Survival (11+1)

Skills:
1. Apply Poison/Kindle Arrows
2. Serpent's Quickness
3. Echo {Elite} (Unlinked)
4. Debilitating Shot
5. Distracting Shot
6. Pin Down
7. Throw Dirt
8. Resurrection Signet

Recommended gear:
Druid's armor set
Zealous Shortbow of [whatever you like]

Summary
:
This build is not designed to deal damage. Instead, it is designed to keep a single target low on energy for an extended period of time. How this is achieved is as follows - use your preparation, whether it be Apply Poison or Kindle Arrows, and then start Serpent's Quickness and cast Echo. After Echo is complete, you should fire a Debilitating Shot. You should now have 2 Debilitating Shot's on your skill bar because of Echo. With Serpent's Quickness bringing their recharges down, Expertise bringing their costs down to 4, and your zealous bowstring (if you chose a zealous bow) sapping an energy with each arrow strike, you should be able to fire off a Debilitating Shot with almost every attack. If they do manage to get enough energy to cast, you have Distracting Shot to interrupt them. Pin Down is used to keep the target from fleeing your energy-denial assault. Throw Dirt is used when under pressure from melee, or to protect teammates.
Substitutions that can be made in this build are Savage or Concussion Shot for Distracting Shot (according to personal preference), Point Blank Shot for Pin Down or Throw Dirt (if the user desires an avenue of damage-dealing), and Quickening Zephyr makes a nice addition to the build, providing the rest of the team is okay with it. It increases energy costs and decreases recharge, making it harder for everyone to cast spells and use energy skills, but with Expertise reduction that doesn't bother you *too* much, and the decreased recharge allows you to fire Debilitating Shot *every* attack.

Notes and Concerns:
The Double Debilitator does not deal a lot of damage. He/she cannot kill a target alone - this is a support character build, designed to shut down a caster-type, not kill him/her. All of the Double Debilitator's efforts can be countered by a simple block/evade stance or enchantment, so a necromancer with Rigor Mortis and enchantment removal would be a big plus to have on the team. This build flourishes most in 8v8 settings, as in 4v4 the team needs most of its members to be able to deal damage.

Credits:
Special thanks to my guild buddy Flint Ironoak for showing me the merits of the elite Echo on a ranger. This build was tested by Daeron Shadowsong in the Competition Arenas and the Tomb of Primeval Kings.
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Old Jan 12, 2006, 11:52 PM // 23:52   #19
Dun dun dun
 
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Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
Default Ranger Running Build

http://www.guildwarsguru.com/forum/s...291#post873291

Hello once again Ranger Goers!
May I present the Ranger Running Build

Profession: Ranger/Anything

Name: Chris_nin00's Ranger Running Build

Type: Strictly PvE. Please don't use this in PvP XD.

Category: Running Build

Attributes:
Expertise: 12+1+3
Wilderness Survival: 12+1

Skills Set:
Dodge
Escape [Elite]
Storm Chaser
Dryder's Defenses
Lighting Reflexes
Whirling Defense
Troll Unguent
Antidote Signet

Other Skills
Pin Down
Charm Animal
Ignite Arrows

Summary:
What is 'this' ranger running build? It's a build for basic running to anywhere, using only ranger skills. Does this mean I'd be able to run to Droknars?! No XD. Well, yes, but you must use the warrior's Balanced Stance. This build is Strictly for Rangers only as it only uses Ranger skills.

How does this build work?
Your workhorse here is Dodge and Storm Chaser. You use Storm Chaser for just running 25% faster and Dodge for dodging monster arrows, running 33% faster, and making up for the cooldown of Storm Chaser. The other skills, Dryder's Defense, Whirling Defense, and Lightning Reflexes are used when you are either crippled or slowed down by a hex. Are the monsters you are passing using elemental skills? Use Dryder's Defense. Melee Attacks? Whirling and Lightning. If you are cripple or bleeding there is a useful skill called antidote signet; use it. Troll Unguent when you're health is low or when you are about to go into a challenging mob.

Other skills? Pin Down, Charm Animal, and Ignite Arrows. Use Pin Down on the annoying Drake that keeps chasing you. Do you have a pet that would make a pretty good scapegoat? Use your Charmed pet as bait; let the monsters kill him while you get away. Sadistic isn't it? Ignite Arrows. Imagine this: You are running a group of Characters to Lion's Arch for the very first time. You are confident and have all of your skills ready. Now you get to the ice cave. Oh no! You have been trapped by those fat butt Mountain Trolls. But you remember Chris_nin00's Running Ranger Build, word by word, and being the smart person you are, you figure out how to get out of this predicament. Ignite Arrows, and scatter them like mice! Thank you AoE update. /salute.
Why is this build used? To make money by running people to places they've never been too. You could also explore running. Other than that, be creative.
'But there is nothing else you can do with a running build, except Griefing!'
Who said that?!

Notes & Concerns: I haven't played PvP for the last few weeks. I went back to my PvE players and saw something. I'm out of money! NOOO! So I thought about ways to make money. Dancing? Too boring. Pimp? My ranger is ugly. Scamming? Not in my life. Trapping? Feasible. Running? Easy cash. So now I'm serving the PvE community. Aren't you all happy? Okay on to the meat.

I shall start with Pros and Cons this time
Pros:
-Can run anything, anywhere.
Cons
-People will hate you for doing this in PvP.
Not much going on except running. Enjoy.

Notes: Love and Hate Mail are greatly appreciated as well as posting in this thread! If you want to flame or belittle in any way, do so through PM towards me! My mail is open. Any questions or comments? Thank you.

Credit:
Guild Wars Guru Ranger Goers
Guild Wars
Sleep
And
ME!
Chris_nin00

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Old Jan 14, 2006, 03:55 PM // 15:55   #20
Krytan Explorer
 
 
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
Default Triple Interrupt Ranger

Triple Interrupt Ranger

Profession: Ranger/

Name: Triple Interrupt Ranger

Type: PvP (4v4)

Category: Interrupt

Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4

Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet

Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.

Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.

Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.
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